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Information technology - Coded representation of immersive media - Part 17: Reference software and conformance for omnidirectional media format (OMAF)
Information technology - Coded representation of immersive media - Part 18: Carriage of geometry-based point cloud compression data
Information technology - Coded representation of immersive media - Part 19: Reference Software for V-PCC
Information technology - Coded representation of immersive media - Part 2: Omnidirectional media format
Information technology - Coded representation of immersive media - Part 20: Conformance testing for visual volumetric video-based coding (V3C) with video-based point cloud compression (V-PCC)
Information technology - Coded representation of immersive media - Part 21: Reference software for Geometry-based Point Cloud Compression (G-PCC)
Information technology - Coded representation of immersive media - Part 22: Conformance for G-PCC
Information technology - Coded representation of immersive media - Part 23: Conformance and reference software for MPEG immersive video
Information technology - Coded representation of immersive media - Part 24: Conformance and reference software for scene description
Information technology - Coded representation of immersive media - Part 25: Conformance and reference software for carriage of visual volumetric video-based coding data
Information technology - Coded representation of immersive media - Part 26: Conformance and reference software for carriage of geometry-based point cloud compression data
Information technology - Coded representation of immersive media - Part 28: Interchangeable scene-based media representations
Information technology - Coded representation of immersive media - Part 29: Video-based dynamic mesh coding (V-DMC)
Information technology - Coded representation of immersive media - Part 30: Low latency, low complexity light detection and ranging (LiDAR) coding
Information technology - Coded representation of immersive media - Part 31: Haptics coding
Information technology - Coded representation of immersive media - Part 32: Carriage of haptics data
Information technology - Coded representation of immersive media - Part 33: Conformance and reference software for haptics coding
Information technology - Coded representation of immersive media - Part 34: Immersive audio reference software
Information technology - Coded representation of immersive media - Part 35: Conformance and reference software for low latency, low complexity LiDAR coding
Information technology - Coded representation of immersive media - Part 4: MPEG-I immersive audio
Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)
Information technology - Coded representation of immersive media - Part 6: Immersive media metrics
Information technology - Coded representation of immersive media - Part 7: Immersive media metadata
Information technology - Coded representation of immersive media - Part 8: Network based media processing
Information technology - Coded representation of immersive media - Part 9: Geometry-based point cloud compression