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ISO/IEC 23090-17:2021
Information technology - Coded representation of immersive media - Part 17: Reference software and conformance for omnidirectional media format (OMAF)
ISO/IEC 23090-17:2021

Information technology - Coded representation of immersive media - Part 17: Reference software and conformance for omnidirectional media format (OMAF)

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ISO/IEC 23090-18:2024 PDF Preview
ISO/IEC 23090-18:2024

Information technology - Coded representation of immersive media - Part 18: Carriage of geometry-based point cloud compression data

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ISO/IEC 23090-19:2023
Information technology - Coded representation of immersive media - Part 19: Reference Software for V-PCC
ISO/IEC 23090-19:2023

Information technology - Coded representation of immersive media - Part 19: Reference Software for V-PCC

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ISO/IEC 23090-2:2023
Information technology - Coded representation of immersive media - Part 2: Omnidirectional media format
ISO/IEC 23090-2:2023

Information technology - Coded representation of immersive media - Part 2: Omnidirectional media format

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ISO/IEC 23090-20:2023
Information technology - Coded representation of immersive media - Part 20: Conformance testing for visual volumetric video-based coding (V3C) with video-based point cloud compression (V-PCC)
ISO/IEC 23090-20:2023

Information technology - Coded representation of immersive media - Part 20: Conformance testing for visual volumetric video-based coding (V3C) with video-based point cloud compression (V-PCC)

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ISO/IEC 23090-21:2024
Information technology - Coded representation of immersive media - Part 21: Reference software for Geometry-based Point Cloud Compression (G-PCC)
ISO/IEC 23090-21:2024

Information technology - Coded representation of immersive media - Part 21: Reference software for Geometry-based Point Cloud Compression (G-PCC)

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ISO/IEC 23090-22:2024
Information technology - Coded representation of immersive media - Part 22: Conformance for G-PCC
ISO/IEC 23090-22:2024

Information technology - Coded representation of immersive media - Part 22: Conformance for G-PCC

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ISO/IEC 23090-23:2026
Information technology - Coded representation of immersive media - Part 23: Conformance and reference software for MPEG immersive video
ISO/IEC 23090-23:2026

Information technology - Coded representation of immersive media - Part 23: Conformance and reference software for MPEG immersive video

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ISO/IEC 23090-24:2025
Information technology - Coded representation of immersive media - Part 24: Conformance and reference software for scene description
ISO/IEC 23090-24:2025

Information technology - Coded representation of immersive media - Part 24: Conformance and reference software for scene description

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ISO/IEC 23090-25:2025 PDF Preview
ISO/IEC 23090-25:2025

Information technology - Coded representation of immersive media - Part 25: Conformance and reference software for carriage of visual volumetric video-based coding data

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ISO/IEC 23090-26:2025
Information technology - Coded representation of immersive media - Part 26: Conformance and reference software for carriage of geometry-based point cloud compression data
ISO/IEC 23090-26:2025

Information technology - Coded representation of immersive media - Part 26: Conformance and reference software for carriage of geometry-based point cloud compression data

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ISO/IEC 23090-28:2026
Information technology - Coded representation of immersive media - Part 28: Interchangeable scene-based media representations
ISO/IEC 23090-28:2026

Information technology - Coded representation of immersive media - Part 28: Interchangeable scene-based media representations

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ISO/IEC 23090-29:2026
Information technology - Coded representation of immersive media - Part 29: Video-based dynamic mesh coding (V-DMC)
ISO/IEC 23090-29:2026

Information technology - Coded representation of immersive media - Part 29: Video-based dynamic mesh coding (V-DMC)

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ISO/IEC 23090-30:2026
Information technology - Coded representation of immersive media - Part 30: Low latency, low complexity light detection and ranging (LiDAR) coding
ISO/IEC 23090-30:2026

Information technology - Coded representation of immersive media - Part 30: Low latency, low complexity light detection and ranging (LiDAR) coding

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ISO/IEC 23090-31:2025 PDF Preview
ISO/IEC 23090-31:2025

Information technology - Coded representation of immersive media - Part 31: Haptics coding

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ISO/IEC 23090-32:2025
Information technology - Coded representation of immersive media - Part 32: Carriage of haptics data
ISO/IEC 23090-32:2025

Information technology - Coded representation of immersive media - Part 32: Carriage of haptics data

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ISO/IEC 23090-33:2025
Information technology - Coded representation of immersive media - Part 33: Conformance and reference software for haptics coding
ISO/IEC 23090-33:2025

Information technology - Coded representation of immersive media - Part 33: Conformance and reference software for haptics coding

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ISO/IEC 23090-34:2025
Information technology - Coded representation of immersive media - Part 34: Immersive audio reference software
ISO/IEC 23090-34:2025

Information technology - Coded representation of immersive media - Part 34: Immersive audio reference software

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ISO/IEC 23090-35:2026
Information technology - Coded representation of immersive media - Part 35: Conformance and reference software for low latency, low complexity LiDAR coding
ISO/IEC 23090-35:2026

Information technology - Coded representation of immersive media - Part 35: Conformance and reference software for low latency, low complexity LiDAR coding

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ISO/IEC 23090-4:2025
Information technology - Coded representation of immersive media - Part 4: MPEG-I immersive audio
ISO/IEC 23090-4:2025

Information technology - Coded representation of immersive media - Part 4: MPEG-I immersive audio

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ISO/IEC 23090-5:2026
Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)
ISO/IEC 23090-5:2026

Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)

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ISO/IEC 23090-6:2021
Information technology - Coded representation of immersive media - Part 6: Immersive media metrics
ISO/IEC 23090-6:2021

Information technology - Coded representation of immersive media - Part 6: Immersive media metrics

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ISO/IEC 23090-7:2022
Information technology - Coded representation of immersive media - Part 7: Immersive media metadata
ISO/IEC 23090-7:2022

Information technology - Coded representation of immersive media - Part 7: Immersive media metadata

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ISO/IEC 23090-8:2025
Information technology - Coded representation of immersive media - Part 8: Network based media processing
ISO/IEC 23090-8:2025

Information technology - Coded representation of immersive media - Part 8: Network based media processing

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ISO/IEC 23090-9:2023
Information technology - Coded representation of immersive media - Part 9: Geometry-based point cloud compression
ISO/IEC 23090-9:2023

Information technology - Coded representation of immersive media - Part 9: Geometry-based point cloud compression

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